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Thread Statistics | Show CCP posts - 2 post(s) |

Alexis Ford
Good Names All Gone Southern Sitizens
4
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Posted - 2016.08.23 10:26:50 -
[1] - Quote
So the only reason to train Exhumer to 5 will be for more shild resistances only ?
Sorry but thats not EVE ... who in Highsec would ever invest 30days of training with no reason ?
If you realy want to shift the use from Mackinaw to Hulk/Skiff there should be a real benefit from it.
Excample suggestions for Exhumer: +3% CPU or/and +3% Powergrid or/and -3% of miningcrystal Damage
Increasing Orehold with each level. Mackinaw should reach the 35k with Exhumer @L5 Skiff and Hulk will recieve 1k more each Level starting with their current Orecargo Value.
shortly said ... give Hulk/Skiff some "sexiness". I the original suggested change these are mostly "choose your skin" :) |

Alexis Ford
Good Names All Gone Southern Sitizens
4
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Posted - 2016.08.23 10:35:46 -
[2] - Quote
Oh sorry i missread --- only the rolebonus gets deleted.
Thought the Exhumer "Mining" Bonus was affected too.
but still my suggestion stands ... make Skiff/Hulk sexy. Dont doom the Mackinaw just make the other more usable thorugh skilling (Fitting, Cargo, Crystal damage etc.) |

Alexis Ford
Good Names All Gone Southern Sitizens
4
|
Posted - 2016.08.23 13:49:39 -
[3] - Quote
I also do not understand why these change of Highslots seemed neccesary.
Skiff always was the miningcrystal saver (especially in 0.0) Hulk smashed the crystals like his green angry MC namesake
Also i liked the "Lonely Skiff lance" and the "Hulk Discoqueen"
Of course there will be some new fitting options for bait Skiff / Procurer. But setting this asside ... i cant find a real reason
Except someone forgot the different amounts of Highslots during creating the new design ? *scnr* https://youtu.be/nhTD1G36vvA?t=11m20s |

Alexis Ford
Good Names All Gone Southern Sitizens
6
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Posted - 2016.08.25 09:18:43 -
[4] - Quote
if i didnt make a mistake
The changes with T2 fitting for maxium Yield for Exhumers @All L5 Skills no Imps: 3x MLU T2 + 2x Modulated Stripminer T2
Hulk: -18,4 CPU +21,4 PG
Mackinaw: no changes
Skiff: -18,5 CPU -7 PG
After stating that Skiff and Hulk are to seldom used i cant understand : Why a CPU nerf for Hulk Why CPU + PG nerf for Skiff
I understand that its now possible to do some "special fittings" cause of the additional Highslot on Skiff and Low on Hulk. But the changes making Skiff and Hulk much more tight on fitting and reducing its main use capability.
Making something better with a nerf to its "most used fitting" is not a way to improve them beeing used more often.
please correct me if i have missed something. |

Alexis Ford
Good Names All Gone Southern Sitizens
15
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Posted - 2016.09.18 16:05:29 -
[5] - Quote
So ratting titans have no guns to shoot back ? Even now as you can fit High angel guns against subcap ships ? And you have to get a Booster on Grid to get more than 40% dps ?
Please stop comparing things that are NOT compareable.
And sorry .. as a member of PL talking about risking a ratting titan (with 30+ SC ready in the backhand.) 99,9% of eve doesnt have this luxury. And Titan Doomsday ratting is ******** - with a cooldowntimer 10 times longer than the Anom needs to finish. thats not a "we risk something" thats "haha i am bored to death" and for showing off.
But these are MINING Ships ... for Mining ... and thats all they can "good". Mininglaser cant shoot someone (wuhu ... idea for "attack crystal" incoming :D )
Maybe we realy should change the method offensive weapons are working.
If you Undock your guns will be set to damage against NPCs or Normal ships. All Damage will be limited to 40% of your actuall stats ... you have to bring a booster with you. But depending on how much you want to risk you can get bacck to your 100% DPS (against Npc OR others). Sadly it will be a Capital Noctis ... 1 Year of training ... at least 3bil cost ... can only pickup your loot ... and has to be immobile to give you the 100% DPS.
Then only 2 good Anoms in system ... so if someone comes in system he does not need to search you. All anoms stays on the same spot for 3 days straight except you and 17 Friends fight against the NPCs for at least 12hours straight.
Suddenly you would be in the Miningship position ... you have defense capabilities but they are very weak. you can only do damage with drones (for droneboats these get limited).
Carrier, SC ... they can fight back ... and they got realy good at this. Rorqual, Hulk, Mackinaw ... no Guns ... weak damage ... and thin as paper except the Rorqual If you never planned to use them for mining or trade in 50% of yield a SECOND time (Boost and Ship) they are helpless against attackers
like a Rattingship with only "PVP guns" as mentioned above ... usless in the Anom ... but you are well prepared No isk gain but you are prepared.
Please get me straight ... i am NOT wanting to have Miningships to be a 1click Win button. But as long as we do not know how powerfull the changes for Rorqual/Orca will get we have to asume it will get hard as hell to get the Miningboost only slightly near to that what it was for years.
yes i did ratting in 0.0 with support and intel and collapsing WHs etc. i did Mining in HS in 0.0 .. mission running ... incursion ... Big coallition PVP ... Gatecamps ... bomberops ... scouting etc.
i fully understand Risk vers. Isk --- but there never was such a huge "possible" Nerf down to 40%DPS or ISK in PVE with such high Riskincrease to level it out to 100-110% again. |
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